Take conceptual, high level mathematical work of V-Nova’s research group then architect and develop C++ and GPU shader-based implementation for use when integrated with video players for common operating systems such as Windows/Linux OS/iOS/Android Work with existing codebases (C/C++/Python) to add new functionality to, maintain and improve our codec implementations Integrate with third party commercial and open-source codebases
Create clear, concise, verifiable technical specifications, APIs, and integration guides Support third parties integrating V-Nova SDKs Test, measure and quantify complex signal processing code, to validate performance and provide customer ready releases Take personal responsibility for timescale estimation, task prioritisation and design accuracy